One Question Since 2019. Why Does This Exist?

Emoris Homepage Hero Image

Emoris didn’t start as a brand.

It started in 2019 as a small Instagram page with just 65 followers, run by a 19-year-old who simply wanted to make graphic design easier to understand.

No business plan.

No content strategy.

No grand vision.

Just a genuine love for design.

That love never really left.

Over the years, that small Instagram page grew into a ~16.2k community of designers, students and curious minds who saw design as more than just software, trends, or aesthetics.

And eventually, it became Emoris: A place that exists for people who want to see design differently.

Not as something only reserved for designers, but as something that shapes the products we use, the choices we make, and the world around us every day.

We’re not here to chase trends or flood the internet with content.

We’re here to slow down, ask better questions, and explore the ideas behind great design. The kind of design that still feels human.

If you’ve ever looked at an everyday object and wondered why it was designed that way, you’ll feel at home here.
Read the full story of Emoris

Things We Couldn’t Stop Wondering About

What will you find here?

01.

Graphic Design

This is where it all started for us. You’ll find everything from beginner-friendly guides to deep dives on composition, colors, typography and design principles. It’s exactly what GDT used to do on Instagram in 2019.

02.

UX Design

Here you’ll find stuff about how to make designs that feel right for people. Not just screens and flows, but the little human things that make using something feel natural.

03.

UI Design

Here, you’ll see how we approach visual interfaces- clean, purposeful, and human-centered. It’s not just about making things pretty; it’s about designing screens people actually enjoy using.

04.

design resources

Here’s where we drop our own templates, mockups, and little design goodies. Stuff that you can actually use, not just look at.

05.

Psychology of design

Here, we talk about why certain designs make you feel a certain way – colors, shapes, layouts, all the exciting ways design plays with the human brain.

06.

tools (Coming soon)

Small tools we’ve made ourselves to make your design life easier. Nothing fancy, just things that work.